

PS4 gamers yelled out in unison having been dealt a particularly painful arrow to the knee. The publisher didn’t seem happy and neither were fans of the games. “Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition,” Bethesda announced in a barbed statement. In September mod support for Fallout 4 on PS4 was canned, and Skyrim: Special Edition’s support fell alongside it. Sony and Bethesda weren’t seeing eye to eye on mods and it was hurting the game buying public. The Xbox One enjoyed over 4000 mods (at the time of writing). It wasn’t just a token gesture either, with new assets being addable to the console versions to allow for some proper mods that completely change the look of the game or add new objects.

Its only possible on pc because Bethesda is the only one in the way of messing with the files, and the files on your computer are veary public to you as long as you know how to open them, once you add others who expressly lock you out of those files it’s not possible.When Bethesda announced that mod support was coming to Fallout 4 on consoles as well as PC it seemed as though a new world was going to open up to those of us who prefer not to dabble with PC gaming. The only way this mod would be even remotely possible is if people broke actual laws to crack into Bethesda, sony, and Microsoft stuff and messed with game files that they aren’t allowed to mess with by the console manufacturer or by Bethesda, not only that but creating it for consoles would most likely take a much different skill set to accomplish, even when you don’t look at all the other issues in the way.

Genuinely impossible, skse64 just got released for Skyrim Se and even porting everything to the new pc version will be a task, the issue is that you require skse/skse64 to have this mod, in order to create skse people need to go into the game systems and majorly mess with the files, files that they don’t have access to on consoles.
